![]() Especially when the mods start using things like dll and script extenders.Īnother issue can be mods that require small custom tweaks like config files or getting rid of something you personally diskile, or need to change for compatability with another/personal mod for personal use. Or the author him/herself would have to upload an older version as a new mod.Īlso when it comes to things like complicated load orders it can be very important to have more control based on the mod loading mechanics of a game. To do the same with steam you would have to literally take an old version of a mod (if you can) and make your own non-published mod out of it to use the older version. You can easily roll back to another version from Nexus. Like Yasahi said you have more control with stuff like Nexus and can rollback a mod easier.įor example, lets say if the previous version worked and was more stable than the latest update done by the mod author. They're the exact same mods as on Nexus etc if they're loaded up by author on both. ![]() There's no steam/dev upkeep of steam workshop. ![]() Steam mods break as well as they have in other games I have, if not updated by the mod author.
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